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Rivals of aether with gamecube controller
Rivals of aether with gamecube controller











rivals of aether with gamecube controller

Settings are also unified so configuration is done once and for all. While it can do many things besides this, it is most widely known for enabling you to run classic games on a wide range of computers and consoles through a slick graphical interface. This can be accomplished by outranging your opponent, mostly through projectiles, forcing them to make a risky approach that you can react to.RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications. Airdodges are also useful in recovering, but using one too soon can be punished by your opponent.įorcing your opponent to approach you instead of having you approach them. For most characters it involves using a combination of their jumps, walljumps, and specials. Recovering is the act of getting back on stage after getting knocked far away from it. Most projectiles can be parried, reflecting them back at their owner. If they are hit during this state, they gain extra invulnerability and stun opponents. When the parry button is pressed, characters enter a brief invulnerable state. A common way to edgeguard predictable recoveries is by hitting them with a well-placed charged strong attack. Each character has their own ways of edgeguardingopponents. This is the act of preventing an opponent launched offstage from getting back on it. Opponents can avoid combos with Directional Influence and/or teching. You can alter the way your character moves with the control stick.Ĭombos are strings of moves that are guaranteed to hit the opponent. While in hitstun, players cannot attack, airdodge, or jump. When a character is hit by a move, they are put into hitstun for a varying amount of time. The more damage a player has, the more knockback they take. Different moves deal different amounts of damage. If it is black, you have used it up already.Įvery time a character is hit, they take damage. If the "D" is white, you have your airdodge. The display at the bottom of the screen that shows lives and damage also shows whether or not you have an air dodge. Airdodge into the ground to perform a wavedash.

rivals of aether with gamecube controller

You can only airdodge once until you land back on the ground. Using the dodge button in the air will make your character airdodge, halting his momentum, gaining some invincibility, and moving a set distance into a direction if you are holding if any. Rolling grants your character some invincibility, but every roll has some lag afterwards. Certain characters such as Maypul can cling to the wall for a short amount of time by holding the jump button.ĭodging while holding left or right on the ground will make your character roll a set distance. You can walljump while in helpless state. You can only walljump once until you land back on the ground or until you get hit. Pressing the jump button and then immediately releasing it lets your character perform a shorthop on the ground.īy pressing the jump button while facing a wall you can walljump. Jumping in the air uses up mid-air jumps and they are only replenished when your character touches the ground again. Quickly "jamming" the direction makes you fighter start dashing instead.Įach character has a ground jump and a number of mid-air jumps. These are normally not set, so you must do it yourself.īy default, holding a left or right on the ground makes your fighter walk. You can also assign keys to act like the right control stick on the Xbox and Gamecube controllers. These settings are standard for tournaments as to avoid long matches.ĭefault controls are the following (section title is a link to basic game controls): Keyboard controls can be changed in the Options menu (but not controllers). If the number of stocks is above 0 and the amount of time is not 0, players have a certain number of stocks and the match will automatically end if the timer runs out. The player with the most points at the end of the time limit wins. If you accidentally suicide, you will still lose points. Getting killed causes you to lose a point. In this rulset, killing other players gives you one point. If the amount of time is not set to 0, the game will use the time ruleset. Players lose stocks when they are killed and are out of the game if they have no stocks left.

rivals of aether with gamecube controller

If the number of stocks is set to be above zero, the game will use the stocks ruleset. "Stocks" are the number of lives each player has.













Rivals of aether with gamecube controller